Diablo 4 Needs To Leave This One Thing In The Past

Blizzard Entertainment

Many Diablo fans are looking forward to Blizzard Entertainment’s long-awaited fourth major chapter, which is expected to arrive next year. Each game in the series so far has brought something new to the table, from new villains and playable classes to mechanical changes and gameplay advancements, and this trend is expected to continue. For Blizzard, Diablo 4 is an opportunity to take the series to new and exciting areas and push the limits of what it means to be a Diablo game. Blizzard should avoid a few mistakes they’ve made thus far in the game’s development.

Even the most well-received and well-reviewed games have their detractors, which is to be expected when you work in the video game industry. To put it another way, the gaming community has its fair share of real complaints about new titles, and creators must ensure that their products are ready to launch or face a backlash from gamers. Blizzard has to learn from Diablo Immortal’s bumpy beginnings and contentious parts if it wants Diablo 4 to stand out from its predecessors.

Pay-to-win

It’s no secret that gamers dislike pay-to-win models, and for good reason. Overwatch and Fortnite have made the habit of buying OP benefits rather than earning them more popular. These games have also made it easier for players to get their hands on cosmetics, weaponry, and loot boxes. Free-to-play games should not require players to fork out thousands of dollars just so they may level up their characters and discover all the game has to offer. Several users have expressed displeasure with the Diablo franchise’s free-to-play MMORPG Diablo Immortal because of the in-game microtransactions. It has been reported that players must pay up to $500,000 to fully customize their characters.

In order to win back gamers, Blizzard has to be more honest about features and premium aspects than it was with Diablo Immortal. Even if it wasn’t as bad as Diablo Immortal, Resurrected didn’t truly signal a new direction for the series. New gamers weren’t particularly drawn in, but returning ones enjoyed the nostalgic trip. The Diablo series may go in many different ways, but copying previous games or introducing excessive microtransactions is not one of them.

Susan Kowal
Susan Kowal is a serial entrepreneur, angel investor/advisor, and health enthusiast.